![]() ![]() As such, the decision was made to only armour up the critical zones that were absolutely necessary for the ship's survival. ![]() Quick-and-dirty explanation: As naval designers started building larger ships to handle the bigger guns going out to see, they began to realize that they couldn't afford to fit armour everywhere. Here's a quick guide on how to do it back to other people. Training Room doesn't use up camos or signals.Ever been oneshot by an enemy ship, or seen a massive chunk of your hitpoints suddenly disappear in a single salvo? You probably had your citadel zone wrecked. Oh and a final note, use training room against inactive bots to test ships. If the enemy is angled, you will bounc unless you overmatch their bow/stern.įor Amagi that's most CAs in the game and most T6-7 BBs. If I'm playing an inaccurate one or my target is actively manoeuvring then I'll aim a tiny bit higher. Generally if I am in an accurate BB vsing a flat broadside target, I'll aim waterline. KM (German) BBs have turtlebacks so even flat broadside, at best you will get pens, in some conditions MN (French) BBs and even some odd ones like Amagi have turtlebacks (less effective ones) so it can be hard to citadel them too (at certain ranges and calibres). Click that, strip down different section with the different options to view the citadel. ![]() ![]() To view where it is on a ship, preview in port, on the RHS there is an 'armour layout' button (or worded similarly). It most depends on the target though, some are easy to citadel, some are almost impossible. At it's most basic, at the waterline on a flat broadside target between the last front turret and the first last turret. ![]()
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